Marric Spellblade

Marric Spellblade is a long-time denizen of the Goblin Markets. There he spends much of his time honing his arcane and martial prowess for fame and fortune.

Description:

Character Sheets

While players are free to peruse this, keep in mind that Marric’s traveling companions only know what they can see of Marric. Example – He is relatively skilled with the blade, clad in leather armor, and dabbles in some form of arcane magic. The character’s might guess that he is a rogue of sorts through his actions but don’t really have any basis to determine the nature of his arcane power. I am also not sure if they at all understand the interaction Marric has with shadows and mist or have any knowledge of his “race”. For those who don’t know Shades are humans that have given some part of their soul up to shadow. This doesn’t necessarily make them evil. There are many reason for such an undertaking. The decision is note made lightly however as many die outright from the process. Shades were once human. They resemble humans although with dusky skin, black eyes with no iris or whites, and occasionally exhibit slightly pointed ears similar to those of half-elves.

Level 4 Shade Rogue|Warlock/Assassin
Marric Spellblade
+3
12
Strength
+3
12
Constitution
+6
19
Dexterity
+1
8
Intelligence
+2
10
Wisdom
+6
19
Charisma
HIT POINTS
Total
39
Bloodied
19
Surges
6
Value
9
SAVE MODIFIERS
Description.
+6
Initiative
6
Speed
SKILLS
+11
Acrobatics
+3
Arcana
+8
Athletics
+6
Bluff
+6
Diplomacy
+7
Dungeoneering
+3
Endurance
+2
Heal
+1
History
+2
Insight
+14
Intimidate
+2
Nature
+7
Perception
+1
Religion
+13
Stealth
+6
Streetwise
+11
Thievery
RACE FEATURES
Fragile Mortality
One Less Healing Surge.
Master of Shadows
Race-Specific Utility Power Options after First Level.
Practiced Sneak
Trained in Stealth.
Shadow Origin
Your Origin is Shadow.
Arcana Bonus
Stealth Bonus
Dark Vision
One with Shadow
Gain One with Shadow Utility
CLASS FEATURES
Sneak Attack (Hybrid)
Warlock's Curse (Hybrid)
Warlock's Pact (Hybrid) - Fey
Warlock Will
Shadow Walk
On your turn, if you move 3+ squares from your starting square, gain concealment until end of your next turn.
BACKGROUNDS
Wandering Duelist
+3 Bonus to Intimidate.
Religion
Devotee and Priest of SEHANINE.
Theme - Mercenary
19
Armor Class
14
Fortitude
18
Reflex
18
Will
FEATS
Acolyte of the Veil
You can wield Assassin implements. Once an encounter, you can use Shadow Step. You gain training in Acrobatics.
Cursed Shadow
Gain Shadow Walk. Can use rods as implements.
Pact Blade Manifestation
You gain the ability to make your pact weapon, a physical sign of your alliance with an otherworldly power, appear in your hand.
Benefit: You gain the Pact Weapon warlock class
feature. You gain the at-will attack power associated
with the pact weapon but not the encounter attack
power.
EQUIPMENT
Magic Dagger +1
Orcish ceremonial dagger. Now with 100 percent more Mojo and a modicum of hoodoo.
Mundane Daggers x 3
Mundane Daggers, Goblin Origin, Made of Bone and Obsidian.
Mundane Short Sword - Pact Blade
Curved Runic Blade. Pale RADIANCE and SHADOWS seem to flow and coalesce just beneath the surface of its CRESCENT-shaped surface. Such blades are often carried by DEVOTEES or ORDAINED MEMBERS of the SEHANINE'S TWILIGHT CULTS.
Leather Armor
Battered Suit of Leather armor, an accumulation of parts from various winnings from duels both in the GOBLIN MARKETS and the world of men. Includes a patina encrusted armored left sleeve bearing the crest of the RAVEN QUEEN; likewise a spoil of BLOODY CIRCLES of the GOBLIN MARKETS.
Battered Leather Backpack
Troll Hide!
Bed Roll
Made from yarn composed of the finest Dwarven beard hair collected by adventurous and suicidal goblin pranksters. Smells faintly of Dwarven spirits and mutton.
Sturdy Thieve's Tools
Won in a Game of Cards.
Hempen Rope
50 feet.
Iron Grappling Hook
A Second-Story Man's Best Friend.
Trail Rations
Ten Days.
Flask
Empty.
Oil Flask
Smells of Fragrant Wood and Less Fragrant Dragon Urine.
Healing Potion
Something Special
It's a Secret. A friend made is a sucker earned.
Water Skin
Full.
Flint and Steel
Stand Back! Goblin-made.
Engraved Rod of the Moon
This rod is carved with a night time scene of the place in which it currently exists. The Moon is ever present, yet changes phases with the moon in the heavens.
AT-WILL POWERS
Piercing Strike - Standard
Melee Weapon
+10 vs Reflex
Hit: 1d10+5 (+2d6).
Shadow Claws - Standard
Ranged 10 - Arcane, Cold, Implement, Shadow
+7 vs Reflex
Hit: 1d10 + 5 Cold Damage
Effect: If the target moves during its next turn, it takes 6 cold damage.
One With the Shadow - Standard
Until the end of your next turn you can make Stealth checks to become hidden when you have any cover or concealment. In addition, you make use cover provided by your allies to become or remain hidden.
Icy Skewer
Melee Weapon - Arcane, Cold, Implement
+10 vs AC
Hit: 1d10+5 (+1d6). You gain +2 to defenses against all the target's attacks until the end of your next turn. Can be used as a melee basic attack.
ENCOUNTER POWERS
Shadow Tentacles - Standard
Area 1 Burst within 10 Squares - Each Creatures in Burst
+7 vs Reflex
Cold, Arcane, Implement, Shadow, Zone
Hit: 1d10+5 and target is slowed until end of your next turn.
Low Slash - Minor
Melee Weapon
+10 vs Reflex
Hit: 1d10+5 (+2d6+4) damage, you slide the target 1 square, and the target is slowed until the end of your next turn. If you are flanking the target, the attack does extra damage equal to your charisma modifier (4).
Fleeting Shade - Minor
You gain Invisible until the end of your turn. In addition you gain +5 to Stealth checks until the end of your next turn.
Takedown Strike - No Action
Trigger: You hit an adjacent enemy with an attack.
Effect: That target takes additional damage equal to the ability modifier used by the attack and falls prone.
DAILY POWERS
Armor of Winter's Grasp
Close Burst 1 - Targets each Creature in Burst
Arcane, Cold, Implement
+7 vs Fortitude
Hit: 2d6 + 5 cold damage, and the target is slowed (save ends).
Effect: You gain a +2 power bonus to AC and Fortitude until the end of the encounter.
MONEY
Platinum
0
Gold
30
Silver
9
Copper
7



PARAGON TIER (WIP)

Bio:

Marric is somewhat of a bravo in his more public actions. He engages in reckless duels, traveling to hone his techniques or master new skills. His hybridization of arcane magics and blade-work afford him greater flexibility than most of his opponents, though leave him less energy to truly specialize in a true discipline. Publicly, Marric is a worshiper of Sehanine. Less Publicly known, Marric is a devotee of Sehanine’s Shadow Cult. He has gone through trials to fracture part of his soul, sacrificing it to Sehanine in order to pledge himself to enacting her designs in the world of men. Rarely known outside of such circles, in the process of such fracturing and pact-making an artifact is often made to consecrate the pact containing in part the fragment of the soul and a portion of the goddess’s own power. The pact and the welcoming of shadow into the hole left by the portion of soul lost changes the aspect of the devoted. The human is reborn in darker hues with eyes of pitch or similarly opaque colors. Some fey creatures such as the more reserved Eladrin often do not understand the origin of the changes in such individuals. Some naturally distrust people exhibiting these changes, unaware that they are often in service to one of their own fey gods. Shades can’t often be bothered to care about their opinion, however, so hostilities are usually rare…at least based on appearances alone. Such individual’s actions, however, are often of questionable nature to those outside the Shadow Cult’s circle of power and knowledge. As an important note: not all shades worship Sehanine or are in service to her Shadow Cult. Other powers are just as eager for such pacts and the souls they bring and other, more malign, forms of rituals and crimes might likewise create a functionally similar result.
Individuals like Marric are probably more common among places like the Goblin Markets where Marric grew up. The kinds of influences that might lead an individual to break a part of themselves of or injure their soul is more common and more public in such places of questionable morality and alignment than in the Courts or the world of men proper.
Marric recently entered further into the rites of the cult. Marric’s pact blade, no longer merely represented by the short blade carrying a fraction of his soul and Sehanine’s fey power, can instead be conjured in the form of a frost bourne long blade similar to a rapier in appearance yet slightly curved like a sliver of the moon.

Marric Spellblade

The Midlands Histories MichaelDonElgan