Myth and Magic

Some say the world will end in fire,
Some say ice.
From what I’ve tasted of desire
I hold with those who favor fire.
But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
It also great
And would suffice.

— Robert Frost

Religion

The gods of the Vale are the same as in the Player’s Handbook and the Dungeon Master’s Guide, with some exceptions and qualifications.

  • There are no “racial” deities. The Player’s Handbook and Dungeon Master’s Guide don’t spell this out explicitly but, for example, in the Dungeon Master’s Guide it says, “Orcs are Gruumsh’s fervent followers…” and that’s simply not the case in the Vale. There may be cults of certain deities among certain people, but no race worships only one god (or even a specific pantheon) exclusively or even near to it.
  • Corellon, Lolth, and Sehanine are siblings. Lolth is the Queen of Darkness, and has no affiliation with spiders.
  • Despite (1), Erathis is mostly revered by humans. She is the only deity the humans knew prior to their arrival on the beaches of the Vale. The humans who rose up against the elves were devotees of hers. The dogma of order and law generally conflicted with the lifestyle of the Vale. Also, traditionally, the King pays homage to Erathis.
  • The gods are neither “good” nor “evil”. Kind of like the Norse and Greek pantheons. They are above and beyond alignment. A follower of Bane may be looked askance at, but wouldn’t draw immediate antagonistic attention.

Cosmology

The Astral Sea does not exist as it does in the Dungeons & Dragons 4e core books. Nor does the Shadowfell. The Feywild is Faerie, the realm of dreams and nightmares. It exists concurrent with the world, and the haunting, mysterious shadow exists there, too. The Elemental Chaos is the Foundation, the home of all of the gods, and exists concurrent with the world as well. It is the fires of creation and the bedrock of the world.

Magic

  • Arcane – All arcane magic flows from the Foundation. It is the energy that binds the world together. It is elemental. It taps into the world and draws from the same power that the gods themselves used to forge it.
  • Divine – Divine magic is the spark of life, creation, death, and unmaking. It is the will of the gods, diluted and channeled through their living agents in the world.
  • Primal – Primal magic is the gift of the fae spirits of the world. They are the keepers and the caretakers of the lands, appointed by the gods, and can share their talents with mortal creatures as they see fit.

Myth and Magic

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